Learning to Design in a Serious Game

DS 104: Proceedings of the 22nd International Conference on Engineering and Product Design Education (E&PDE 2020), VIA Design, VIA University in Herning, Denmark. 10th -11th September 2020

Year: 2020
Editor: Buck, Lyndon; Bohemia, Erik; Grierson, Hilary
Author: VOß, Markus (1); BOZKURT, Hulusi (1); SAUER, Thorsten (2); NUTZMANN, Marc (2)
Series: E&PDE
Institution: 1: DHBW Baden-Wuerttemberg Cooperative State University Mannheim, Germany; 2: DHBW Baden-Wuerttemberg Cooperative State University Ravensburg, Friedrichshafen, Germany
Section: Innovation and Creativity in Design and Engineering Education
DOI number: https://doi.org/10.35199/EPDE.2020.8
ISBN: 978-1-912254-10-1

Abstract

The paper describes, discusses and reflects how a second year Engineering Design project in a Mechanical Engineering bachelor’s programme has been 'gamified' by introducing 'playful' elements into the course (which already incorporates Problem-Based and P

Keywords: Serious games; Game-Based Learning; Engineering Design

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