SIG-Library

A filtered collection of SIG-relevant DS publications will be provided here.

Query returned 1452 results.

Influence of Thinking Style on Design Creativity

Hristina, Milojevic; Angelica, Girardello; Zhinan, Zhang; Yan, Jin // 2016
Past studies suggest evidence of lack of intuitive thinking and creativity training in engineering
education. This becomes particularly relevant in the realm of design engineers, where creative ...

Interactions in a World of Intelligent Products - A Case Study of a Smart and Learning Office Chair

Matilde Bisballe, Jensen; Andreas, Wulvik; Carlo, Kriesi; Osmund, Boe; Phillipp, Anders; Even, Jors; Martin, Steinert // 2016
This paper presents challenges associated with developing Smart, Learning, and
Physically Adapting products. Until now, smart products mainly collects user data and digitally
adapts user interfaces ...

INTRODUCING THE WAYFARING APPROACH FOR THE DEVELOPMENT OF HUMAN EXPERIMENTS IN INTERACTION DESIGN AND ENGINEERING DESIGN SCIENCE

Leikanger, K. K.; Balters, S.; Steinert, M. // 2016
This paper introduces a wayfaring process, previously deployed at early stage product development projects, in the exploration, design and piloting of experiments. The case example being an ...

Is the ‘user’ term adequate? A design anthropology perspective on design for social welfare services

Kvelland, Live M. L.; Høiseth, Marikken // 2016
hange within a social context. Although service designers are increasingly considering people involved as ‘partners’ or ‘co-producers’, the term ’user’ remains widely applied. This article aims to ...

KEEP IT REAL: ON TOOLS, EMOTION, COGNITION AND INTENTIONALITY IN DESIGN

Wendrich, R. E.; Kruiper, R. // 2016
Keep IT real, create, build, and develop design tools that support designers during the early phases of design processing. This paper investigates how, and whether, current technology can afford ...

LEARNING THROUGH DESIGN FOR WELLBEING

Pavel, Nenad; Skjelbred, Bente // 2016
This article studies designed objects as mediums for personal development, along with the learning
outcomes of designing these objects. Design for wellbeing aspires to aid people’s transformation ...

METHOD TO CREATE MARKET-SPECIFIC CUSTOMER PROFILES FOR ENHANCING POSITIVE USER EXPERIENCES IN CARS

Michailidou, I.; Franzen, F.; Lindemann, U. // 2016
Creating positive driving experiences requires deep understanding of users’ characteristics, needs and behavior. Since direct user inclusion can be time- and cost- effective or even impossible in ...

MODEL GRANULARITY AND RELATED CONCEPTS

Maier, J. F.; Eckert, C. M.; Clarkson, P. J. // 2016
Models are integral to engineering design and basis for many decisions. Therefore, it is necessary to comprehend how a model’s properties might influence its behaviour. Model granularity is an ...

Motion Capture in Supporting Creative Animation Design

Tsai-Yun, Mou // 2016
This research examined students’ reveal of animation design creativity with the application of motion capture technology. By comparing two kinds of motion design method, traditional keyframe and ...

PHOTOGRAPHIC MOSAICS MAINTAINING IMAGE BOUNDARIES  (Members only )

Umezu, Nobuyuki // 2016
Automatic generation of photomosaic is generally performed by dividing a target image into uniform grid regions and replacing each grid with a small material image with the color distribution similar ...

Planning and developing Adaptive Buildings require methodical support

Honold, Clemens; Binz, Hansgeorg; Roth, Daniel // 2016
Adaptive Buildings are an approach for realising the next generation of buildings. Here, the idea is to actuate the structure and the building envelope using sensor/actuator systems for a high level ...

PLAY PROBES - AS A PRODUCTIVE SPACE AND SOURCE FOR INFORMATION

Sjřvoll, Vibeke; Gulden, Tore // 2016
Playful behaviour involves exploring, questioning, risk-taking, altering and mastering an activity.
Thus, playful behaviour may elicit new thoughts and actions. This paper explores how such ...

Post purchase experience - A multidisciplinary review

Dahl, Martin; Keitsch, Martina; Boks, Casper // 2016
The majority of literature on consumer behavior and marketing focuses on promoting buying behavior. As a result, there is a lack of focus and of what happens to a customer after purchase.
This study ...

Preparing design students for the real world: Assessing the Interdisciplinary Group Project at the Salzburg University of Applied Sciences

Schranzer, Marcus; Leube, Michael // 2016
Above all, students of applied sciences need to be well prepared for their professional life and thus we ask ourselves at the Salzburg University of Applied Sciences (FHS): “How adequately can a ...

RECOMMENDATIONS FOR THE USE OF SOCIAL NETWORK SITES AND MOBILE DEVICES IN A COLLABORATIVE ENGINEERING DESIGN PROJECT

Brisco, Ross; Whitfield, Robert Ian; Grierson, Hilary // 2016
This paper investigates how mobile devices and online social networks are used in the context of a collaborative and cross-disciplinary distributed design project. The global design project is ...

Service design implementation and innovation in the public sector

Bćkkelie, Maria Kristine Eikland // 2016
In a changing world, the public sector faces challenges to meet the needs of the citizens. To face these challenges they need to be innovative and create and implement new services. Service design is ...

Simulationsbasiertes Vorgehen zur anwendungsorientierten Variantenauslegung hyperelastischer, bionischer Gelenkantriebe  (Members only )

Landkammer, Stefan; Schneider, Daniel; Winter, Florian; Hornfeck, Rüdiger // 2016
Flexibility of inherent compliant robotic joints helps to avoid injuries in case of intended or unintended contact between robots and human. Therefore, soft-actuated robotic joints are becoming ...

SMART LIGHTING CUSTOMIZATION SERVICE; ASSOCIATION OF HUMAN SUBJECTIVE EVALUATION WITH PHYSICAL CONTEXT INFORMATION  (Members only )

Choi, Yu Jin; Ahn, Eunkyung; Choe, Yunhwa; Kim, Yong Se // 2016
This research was conducted in cooperation with LED lighting manufacturing company for the development project of manufacturing servitization support framework in coffee shops. Product-Service ...

Smell – Forgotten Yet Critical Dimension in Product Development?

Gina, Limseth; Karen, Cuesta; Stephanie, Balters; Juan, García-Cifuentes; Martin, Steinert // 2016
physiological/cognitive filtering mechanism within the thalamus of the brain, and secondly, the olfactory system is argued to be closely connected to the cortical centers of emotion and memory; both ...

SOCIAL INNOVATION AND TECHNOLOGY IMPLEMENTATION IN PRODUCT DESIGN ENGINEERING

Velásquez-Montoya, Marcela // 2016
Colombia is considered by many experts as an important emerging market. Its economy frequently has
an annual growth rate above 4%. However, according to the World Bank, 30% of the population ...

STOP PLAYING IT SAFE: THE IMPORTANCE OF TAKING RISKS IN DESIGN EDUCATION

Arthur, Leslie; Marsh, Phillipa // 2016
The education and training of designers to meet; graduate employability and career opportunities are
ever-present characteristics and central drivers in higher education today. The authors support ...

Surprise as the Inconsistency of FBS Variables in Evaluators' Interpretation?

Niccolo', Becattini; Yuri, Borgianni; Gaetano, Cascini; Federico, Rotini // 2016
The paper presents the analysis of an original online survey that aims at checking the factors triggering surprise in randomly chosen evaluators who were submitted a set of surprising products. The ...

Synchronized/Non-Synchronized Situations- A Study of the Chain Reactions of Creative Gears Laboratory

Guanze, Liao // 2016
The author has developed chain reaction game Creative Gears Laboratory based on problem-solving situations, which included four game scenarios of Risk Precaution, Obstacle Elimination, Situation ...

THE CASE OF AN INNOVATION CONTEST – PARTICIPATORY DESIGN IN A SOCIAL CONTEXT

Ericson, A.; Wenngren, J.; Holmqvist, J.; Hammarberg, K. // 2016
This paper presents measures for collaborative design in a social context. A number of challenges and implications are identified, and changes done to increase the innovativeness in the outcome are ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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