SIG-Library

A filtered collection of SIG-relevant DS publications will be provided here.

Query returned 1389 results.

Spaces supporting creative design work

Cannon, David; Utriainen, Tuuli Maria // 2013
Our physical and social environment — the ‘space’ we are in — clearly affects how we feel, interact, and what kinds of actions we engage in. The relationships between behaviour, mood, ...

Statistical tolerance analysis of mechanisms with interactions between deviations – a methodology with 10 easy steps

Walter, Michael; Wartzack, Sandro // 2013
The time-dependent motion behavior of a mechanism is essentially affected by different kinds of deviations. Consequently, the product developer has to analyze the mechanism and its kinematic behavior ...

Storyboarding - Framing the "frame" of opportunity

Wikström, Anders; Everskog, Amanda; Forsberg Wallin, Amanda; Hyltefors, Maja; Larsen, Sofie; Verganti, Roberto // 2013
The design brief is commonly a written description of a scope for a design problem that requires some kind of visual design. The exploration of opportunities before formulating the design brief ...

Systematic training manual designed within digital design to increase the level of creativity in a shorter time

Emami, Jamshid; Chitsaz, Shaghayegh // 2013
A big portion of the field of industrial design is dedicated to areas such as product design, communication, and packaging of different goods each of which in turn is divided into different ...

The communication patterns of engineers within an SME in 2012

Gopsill, James Anthony; McAlpine, Hamish Charles; Hicks, Ben James // 2013
The communication patterns of engineers has been well researched over the past decades. However, due to the rise of new communication technologies and their speed of inception within society, it can ...

The creative act is done on the hybrid machine

Wendrich, Robert E. // 2013
Ideas are hard to find, people love to have ideas! Having lots of ideas looks like you really are very creative and that you must posses very special talents more than anybody else around you. Often ...

The effect of digital media on design communication and creativity in a design group: A studio as a case study

Chen, Zi Ru // 2013
Design is a group behavior and creativity is the result of social interaction. Digital media are regarded both as the environment in which designers accomplish creative ideas and as a platform of ...

The importance of common sense: ergonomics in design education

Davies, Philippa; Bingham, Guy // 2013
Ergonomics is often just considered by designers and engineers as ‘common sense’. Given this perception what is the rationale for including ergonomics with Product Design curriculums? This paper ...

The interaction of product noise and form design in evoking users’ responses

Ab. Hamid, Abu Hanifa; Zainal Abidin, Shahriman; Abdullah, Mohamad Hariri // 2013
The human mind automatically combines the two types of information received through different senses such as the sense of seeing and hearing. This combination creates new information that will ...

Towards an internationalised product design curriculum

Loy, Jennifer; Welch, Donald // 2013
Students starting their Product Design studies in Australia next year will be graduating into a very internationalised profession. Production has moved increasingly off shore, markets are ...

Triangulating front end engineering design activities with physiology data and psychological preferences

Steinert, Martin; Jablokow, Kathryn // 2013
lot data from an exploratory triangulation of front end engineering design activities with physiology data and psychological preferences. The aim is to gain more measurement control over engineering ...

Upcycling: re-use and recreate functional interior space using waste materials

Ali, Nawwar Shukriah; Khairuddin, Nuur Farhana; Zainal Abidin, Shahriman // 2013
This paper is written to discuss the use of waste materials in recreating a functional interior space. Upcycling was introduced as one of the methods to maintain the environment by creating useful ...

What do the concept generation techniques of TRIZ, Morphological Analysis and Brainstorming have in common?

Kannengiesser, Udo; Williams, Christopher; Gero, John // 2013
One of the goals of design research is to identify regularities across different design processes. This paper presents experimental evidence that there exist commonalities between three separate ...

Zoocentric Design: Pigs, Products, Prototypes and Performances

Baxter, Seaton; Bruce, Fraser // 2013
This paper is concerned with how we apply design to our association with other non-human animals. It exemplifies this with the domestication and current use of the pig (Sus domesticus). After a brief ...

5 SENSES OF INTERACTION - A MODEL FOR CATEGORISING COLLABORATIVE TOOLS AND CREATIVE METHODS

Törlind, P.; Garrido ,P. // 2012
Collaborative tools today are not adapted to the real needs of the collaborators, instead the collaborators have to adapt to existing technology. This work explore the designer’s behaviour in ...

A Case Study of Mechatronics Education in Product Design Course Using a Teaching Tool for PIC Processor

Atsushi, Mitani // 2012
This paper described outline of the mechatronics class in the Product Design Course of the School of Design, Sapporo City University, Japan. The mechatronics is an essential technology for various ...

A COMPARISON OF THE BEHAVIOUR OF STUDENT ENGINEERS AND PROFESSIONAL ENGINEERS WHEN DESIGNING

Cash, P. J.; Hicks ,B. J.; Culley, S. J. // 2012
Lab-based studies play a critical role in design research. However, challenges exist associated with relating results from the lab to practice. This paper begins the development of a robust link ...

A DSM-based “2.0” system for human intervention planning and scheduling in facilities emitting ionizing radiations

Baudin, M.; Bonal, P.; De Jonghe, J. // 2012
To efficiently and safely plan, schedule and control its interventions in underground facilities which are subject to ionizing radiations, CERN is currently developing a collaborative Web-based ...

A Holistic Approach to Product Design

Koohgilani, Mehran; Khan, Zulfiqar; Parkinson, Biran // 2012
The demand and expectations for manufactured products continues to grow whilst the level of technology employed in their design becoming more sophisticated and critical. As a result, in educating ...

A Market Systems Analysis of the U.S. Sport Utility Vehicle Market Considering Frontal Crash Safety Technology and Policy

Hoffenson, Steven; Frischknecht, Bart; Papalambros, Panos // 2012
Active safety features and adjustments to the New Car Assessment Program (NCAP) consumer-information crash tests have the potential to decrease the number of serious injuries on United States (U.S.) ...

A simplified approach towards integrating biomechanical simulations into engineering environments

Krüger, Daniel; Miehling, Jörg; Wartzack, Sandro // 2012
In human-centered design biomechanical simulations can be used to predict the characteristics of the interaction between the user and the product in order to optimize the design with respect to ...

A SPINNING-HULL APPROACH PROVIDING RAPID BALANCE CALCULATIONS WHEN MODELLING HUMAN POSTURES

Medland, A. J. // 2012
Modeling of the posture of humans may require a search for balance. This is obtained by ensuring that the CofG lies within the convex hull created about the feet. Balance and the shape of the convex ...

A Visual Representation to Characterize Moment to Moment Concept Generation in Design Teams

Sonalkar, N. S.; Mabogunje, A. O.; Leifer, L. J. // 2012
This paper aims to increase our understanding of concept generation through interpersonal interactions in a design team. Prior research has either looked into the inter-relations between concepts ...

An interdisciplinary approach to validate mechatronic systems in early product development stages

Auricht, Maik; Beckmann-Dobrev, Boris; Stark, Rainer // 2012
A fast and efficient solution for the evaluation of mechatronic systems in early development stages provides Smart Hybrid Prototyping (SHP). It represents an intermediate stage between the digital ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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