Query returned 1452 results.
BROWSE THE TOTAL TECHNOLOGY SPACE MAP TO CONCEIVE NEW APPLICATIONS OF A TECHNOLOGY FOR DESIGN OPPORTUNITIES
Jianxi Luo // 2018
Designers often explore novel applications of their technologies for innovation. However, such searches relied on experiences, expertise or gut feeling. Here we propose the use of a technology space ...
Business games and creativity stimulus: the behavior of three different teams in the ideation process
Rosa, Marcela; Rodrigues, Lucas; González, Mario // 2018
Creativity is considered the source of idea generation for new products and for solving problems. Due to this companies should implement actions and enable means that favor the practice, stimulation ...
COME AND PLAY SERVICE DESIGNER WITH US! - CO-CREATING A PLAYABLE CUSTOMER JOURNEY INSTALLATION
Pirita Johanna Ihamäki, Katriina Irina Heljakka // 2018
""User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...
Complex entanglements: design-led research for infection prevention and control training tools
Macdonald, Alastair // 2018
Anti-microbial resistance (AMR) is an established and growing challenge in developed and developing countries around the world. Effective infection prevention and control (IPC) is an essential aspect ...
CREATING ADAPTABLE, HOLISTICALLY MINDED LEARNERS USING DESIGNER PROFILES AND SYSTEMS THINKING TO EMBRACE COMPLEXITY
Anderson. Eric // 2018
Disruptive influences of technology on learning systems together with the complexity of designing human experiences within expanded ecosystems has required many design education programmes to rethink ...
CREATIVE DESIGN COGNITION DIFFERENCES BETWEEN HIGH SCHOOL STUDENTS WITH AND WITHOUT DESIGN EDUCATION
John Gero, Rongrong Yu, John Wells // 2018
This paper presents results from a study exploring the relationship between design education and creative design cognition in high school students. Data from coded protocols of high school students ...
CREATIVITY UNDER PRESSURE: USING DISTANT SEMANTIC FIELDS FOR FAST ACTIVATION OF DIVERGENT THINKING IN ENGINEERING STUDENTS
Beghelli, Alejandra; Prieto, Pablo // 2018
Creativity is one of the most valued professional skills. However, creativity-training opportunities are scarce in engineering programs. In this paper we present an interventional study for fast ...
DATA-BASED DEVELOPMENT OF AN AGENT-BASED SIMULATION TO SUPPORT THE DESIGN OF BICYCLE-SHARING SYSTEMS
Hollauer, Christoph (1); Lang, Christopher (1); Wilberg, Julian (1); Weking, Jörg (2); Dengler, Christian (3); Böhm, Markus (2); Krcmar, Helmut (2); Lohmann, Boris (3); Omer, Mayada (1) // 2018
Bicycle-Sharing Systems are emerging as alternative modes of transportation, successfully combining product and service aspects similar to those of other Product-Service Systems. Since such systems ...
Defining Requirements in Prototyping: The Holistic Prototype and Process Development
Schork, Stefan; Kirchner, Eckhard // 2018
Designers and developers use prototypes in the product development process to gather information about the final product and its behavior as early as possible as well as to lower the risk of ...
Design challenges in promoting inclusion for cultural heritage contents through low cost technology
Khan, Sara; Krishnasamy, Rameshnath; Germak, Claudio // 2018
The last two decades have seen a growing trend towards increasing the accessibility to cultural heritage contents. Recent developments in the field of interaction design have led to a renewed ...
DESIGN FOR COMPOSITES: TAILOR-MADE, BIO-INSPIRED TOPOLOGY OPTIMIZATION FOR FIBER-REINFORCED PLASTICS
Voelkl, Harald; Wartzack, Sandro // 2018
A bio-inspired topology optimization approach with simultaneous fiber orientation optimization for fiber-reinforced plastics is introduced. To scrutinize the optimization potential of the new ...
DESIGN METHODOLOGY: WHERE DO YOU GO?
Badke-Schaub, Petra; Voute, Ena // 2018
Currently society undergoes disruptive changes so that the pressure on the designer in terms of MORE/BETTER/FASTER seems to be much higher than the centuries before. This contribution aims to ...
Design thinking for organizations: functional guidelines
Correia, Pedro Targo Ishio; Gaspar, Ricardo; Lins, Romulo // 2018
The objective of this paper is to propose functional guidelines for the assertive practice of the design thinking approach in organizational environments, and therefore to promote innovation. ...
DESIGN THINKING — A BUZZWORD OR THE HOLY GRAIL OF DESIGN?
Hillner, Matthias // 2018
Design Thinking constitutes a concept that appears to reflect the zeitgeist of current design education. At the same time, recent interpretations of ideas surrounding design thinking raise most ...
Design to Support People’s Activity Systems — A Literature Review on the Application of Activity Theory in Design Research
Chu, Wanjun; Steenstra, Paula; Glad, Wiktoria; Wever, Renee // 2018
Context change is regarded as an opportunity to intervene people’s daily doings towards a sustainable direction. Looking at this opportunity from a product and service design perspective, in order to ...
DESIGNERS’ IDENTITY: SKILLS' SELF-PERCEPTION AND EXPECTATION IN DESIGN STUDENTS
Kunrath, Kamila; Cash, Philip; Li-Ying, Jason // 2018
Designers’ Professional Identity (DPI) combines social- and self-perceptive awareness through which one is able to identify as a designer. However, self-perception can be different from the ...
DESIGNING FOR USERS: THE GLOBAL STUDIO
Hong, Boeun Bethany; Bohemia, Erik; Neubauer, Ruth; Santamaria, Laura // 2018
User-centred design (UCD) has deployed methods such as user surveys and interviews, user focus groups, personas, user scenarios and participatory design to identify users’ needs and desires. Although ...
DESIGNING HUMAN-ROBOT COLLABORATIONS IN INDUSTRY 4.0: EXPLORATIVE CASE STUDIES
Kadir, Bzhwen A; Broberg, Ole; Souza da Conceição, Carolina // 2018
We are experiencing an increase in human-robot interactions and the use of collaborative robots (cobots) in industrial work systems. To make full use of cobots, it is essential to understand emerging ...
DESIGNING WITH ACTION LAYERS - A BOTTOM-UP APPROACH TO EXPLORE PRODUCT INTERACTION FOR INTUITIVE USE
Singh, Jasjit; Warell, Anders; Normark, Jörgen // 2018
This paper presents a design teaching approach that aims to support students to shift their approach when exploring, prototyping and testing user interactions with physical products. This is ...
DEVELOPMENT OF A METHODOLOGY FOR ROBUST EVALUATION OF PERCEIVED QUALITY OF VEHICLE BODY PANEL GAPS
Duraiswamy, Vidya; Campean, Felician; Harris, Steve; Munive-Hernandez, J. Eduardo // 2018
This paper presents research into perceived quality of vehicle body split lines / gaps. The survey based methodology combined direct attribute evaluation and choice experiments with multiple test ...
Digitalisation, sustainability and servitisation: Consequences on product development capabilities in manufacturing firms
Isaksson, Ola; Hallstedt, Sophie I.; Rönnbäck, Anna Öhrwall // 2018
This paper investigates the impact of the three mega-trends (1) digitalisation (2) sustainability and (3) servitisation on design and development capabilities in manufacturing companies. First, ...
DRIVER FOR SUSTAINABLE (INDUSTRIAL) DESIGN CULTURE – THE >DESIGN SHIFT<
Wachs, Marina-Elena // 2018
The high quality of design products is a consequence of sustainable design, investigation of origins as well as requirements and additive design qualities while focusing on responsible cultural and ...
EDITED AESTHETICS OF TASTE
Lowley, james duncan; Skjerven, astrid // 2018
Edited Aesthetics of Taste (E.A.T.) is a research project questioning the knife and fork in relation to Western eating habits, using parameters of senses, materiality and time to develop and propose ...
Evaluation of an Eco Audit tool - through an LCA of a novel car disc brake
Gradin, Katja Tasala; Åström, Anna Hedlund // 2018
Transport of goods and people is increasing and causing strains on the environment. Road vehicles emit exhaust and non-exhaust emissions. One significant contributor to non-exhaust emissions is ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.