SIG-Library

A filtered collection of SIG-relevant DS publications will be provided here.

Query returned 1452 results.

THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE-SCALE INFRASTRUCTURE SYSTEMS

Miguel Andres Guerra, Shealy Tripp // 2018
Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design ...

THINKING STYLES IN PRODUCT OPPORTUNITY RECOGNITION - A RATHER ENTREPRENEURIAL POINT OF VIEW

Zagorac, Zorica; Marxt, Christian // 2018
Actual cognitive strategies in relation to identifying new business opportunities have rarely been researched. This paper investigates the roles of a pair of cognitive strategies – divergent and ...

Thinking with things that learn.

Lupetti, Maria Luce // 2018
This paper investigates the relationship between thinking and the human interaction with things which, in the last decades, was greatly enriched by the diffusion of computational technologies. The ...

TOWARDS A NEW APPROACH TO NATURE-INSPIRED DESIGN

Agnieszka Mars, Ewa Grabska // 2018
This paper proposes a new approach to architecture design, which enables natureinspired modification of buildings prototypes. In the proposed method, analogy between a prototype and a class of ...

Towards Adopting Digital Twins to Support Design Reuse during Platform Concept Development

Landahl, Jonas; Panarotto, Massimo; Johannesson, Hans; Isaksson, Ola; Lööf, Johan // 2018
To gain a first-mover advantage on the marketplace, manufacturers are striving to develop innovative products that meet the needs of a wide range of customers. Traditionally to support innovative ...

TRI-WHEEL STAIR WALKER: DESIGN PROPOSAL OF AUXILIARY WALKER USABLE AT DISTRICT INCLUDING STAIRWAY

Le, Meile; Jung, Eui-Chul // 2018
This study is to suggest a new auxiliary walker which 1) can be used not only on flat but also in real urban environments; 2) can be used without psychological burden when going outside; and 3) can ...

USER EXPERIENCE DESIGN VALUE FRAMING BASED ON SERVICE INNOVATION: STORYTELLING AS AN INTERVENTION TO SUPPORT AGING-IN-PLACE

RAZMI, FATEMEH // 2018
Based on reports both to the “Nation on Livable Communities” and to “Nordic Centre for Welfare and Social Issues”, aging-in-place is outlined as a desire of 90 percent of adults over the age of 65 ...

Using VR to improve design of assembly tasks and to increase efficiency in conducting the tasks

Eriksson, Yvonne; Sjölinder, Marie; Söderberg, Jonas // 2018
In this paper we discuss how theories of vision, touch, sound, and learning behavior can form a basis for the development of a testbed through which real-life task performance can be compared with ...

VALUING THE HAPTIC: THE CUTANEOUS AND THE KINESTHETIC

Scully, Amos // 2018
The haptic aesthetic is a critical aspect of almost every object and environment. Design of objects needs a strong working relationship between the visual semantic with the haptic feedback. Some ...

A concept of an integrated system for monitoring changes on the human skin

Zezelj, Dragan; Bojcetic, Nenad; Pletikapic Exle, Latica // 2017
In this study, a concept of an integrated system for monitoring changes on the human skin is presented. The system is based on a static or mobile self-service front-end facility. Its purpose is to ...

A crowdsourced design experiment using free-hand sketch design method based on the cDesign framework

Wu, Hao; Corney, Jonathan // 2017
In the age of ubiquitous, global Internet the process of product design is no longer confined to individuals or groups of employees but can be carried out by the combined efforts of many people ...

A study on the impact of HOVER platforms on design teams collaborative behaviors during collocated collective early preliminary design activities

Guerra, Andrea Luigi; Gidel, Thierry; Vezzetti, Enrico // 2017
HOVER platforms are interactive digital working space composed of HOrizontal and VERtical interconnected tactile surfaces. Since ICED 2011, we defended the hypothesis that interactive surfaces can ...

ADVANCING COMMUNITY DESIGN EDUCATION

Borhani, Alireza; Kalantar, Negar // 2017
In architecture, the main pedagogical challenge lies in the gap between what is and what should be taught in design studios. What is appropriate material for inspiring fledgling architects to move ...

An exploration of company personas to support customized DfS implementation

Ali, Faheem; Boks, Casper; Bey, Niki // 2017
The increasing discussion on DfS implementation in companies has shifted the focus to effectiveness of the implementation process. Literature shows that there are certain barriers and challenges that ...

An exploration of design synthesis

McTeague, Chris; Duffy, Alex; Campbell, Gerard; Grealy, Madeleine; Hay, Laura; Pidgeon, Laura; Vuletic, Tijana // 2017
Building on the contributions of existing works in the area of design ontology, this paper presents a hypothetical model of design synthesis which depicts design activities, design outputs and two ...

Bridging the semantic gap in customer needs elicitation: a machine learning perspective

Wang, Yue; Zhang, Jian // 2017
The elicitation of customer needs (CNs) is a critical step in product development. However, these needs are often expressed in ambiguous, simple language and not in the form of well-defined ...

Building a computational laboratory for the study of team behaviour in product development

Perišić, Marija Majda; Štorga, Mario; Gero, John // 2017
As the result of the first phase of building a computational laboratory which is aimed to enable detail study of the emergent team properties and team behaviour in product development, this paper ...

Categorizing user pains, usage situations and existing solutions in front end of innovation: The case of smart lighting project

Bekhradi, Alexandre; Yannou, Bernard; Cluzel, François; Vallette, Thomas // 2017
Companies make substantial R&D investments in early design stages to develop radically innovative products. However, despite abundant research work in the field of human-centered design, the front ...

Characterisation of a co-creative design session through the analysis of multi-modal interactions

Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...

Competences for the development of smart products

Herzog, Michael; Bender, Beate // 2017
Within the concept of Industry 4.0 the expansion of mechatronic products towards smart products is key. Whereas the discussion about smart products in the context of production is more prominent, the ...

CULTIVATING A UNIVERSAL DESIGN MINDSET IN YOUNG STUDENTS

Tatara, Naoe; Giannoumis, George Anthony // 2017
Universal Design (UD) is an approach to promoting an inclusive society with equity as a central focus. With trends in globalization and population aging, it is critical to cultivate a UD-oriented ...

CULTURE SENSITIVE CONTEXTMAPPING: DISCOVERING THE STRENGTHS OF EASTERN AND WESTERN PARTICIPANTS

Hao, Chen; van Boeijen, Annemiek; Stappers, Pieter Jan // 2017
Contextmapping - a set of generative design techniques, used by designers to understand the context of their intended users - has been used successfully over a decade with Western participants, both ...

CULTURE SENSITIVE DESIGN EDUCATION – THE BEST OF ALL WORLDS

van Boeijen, Annemiek; Sonneveld, Marieke; Hao, Chen // 2017
In architecture, the main pedagogical challenge lies in the gap between what is and what should be taught in design studios. What is appropriate material for inspiring fledgling architects to move ...

Cyber-physical effects on the virtual commissioning architecture

Illmer, Benjamin; Kaspar, Jerome; Vielhaber, Michael // 2017
In order to satisfy the growing customization desire and, thus, effecting an increasing product variability, future manufacturing systems have to be harmonized with new technologies such as ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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