SIG-Library

A filtered collection of SIG-relevant DS publications will be provided here.

Query returned 1452 results.

PERSPECTIVES ON DESIGNING FOR A SUSTAINABLE FUTURE; PRODUCTS FOR THE DEVELOPED AND DEVELOPING WORLDS

O'Rourke, Pearl; O'Kane, Colm; Colton, Keith; // 2018
The aim of a sustainable product solution is to fulfil a user need while creating a net positive sustainable impact - environmentally, socially and economically [1]. The concept of sustainability can ...

PLACE, SPACE, FACE: FACTORS AFFECTING STUDENT PARTICIPATORY RETICENCE AND AN INTERVENTION

Hilton, Clive David // 2018
Based on case studies in live learning situations and on-going doctoral research, this paper discusses the issue of observed student participatory reticence among international postgraduate ...

POSSIBLE NEUROBIOLOGICAL MECHANISMS BEHIND CREATIVE DESIGN

Roger David Orpwood // 2018
Understanding of the way objects and behaviours are represented in the brain provides some insight into how creative ideation may take place. This paper uses an example of the design of a simple ...

Potential Analysis of Smart Materials and Methodical Approach developing Adaptive Designs using Shape Memory Alloys

Hein, Andrea; Holder, Daniel; Maier, Jonas; Maier, Thomas // 2018
High-tech materials and new processes enable innovative concepts in the field of product development. Smart materials can generate new and efficient products through controllable properties. These ...

PREPARING FOR DIPLOMA: FACILITATING AND OPTIMISING THE MENTAL JOURNEY

Skulberg, Harald // 2018
In higher design education, relevant preparation for professional practice in industry is vital for coming professional designers. Today, we experience that society, market mechanisms, technological ...

PUTTING THEORY TO PRACTICE: REFLECTIONS ON THE INTEGRATION OF PRODUCT DESIGN ASPECTS IN AAL PROJECTS

Dittenberger, Sandra // 2018
This paper discusses the question of the awareness and representation of product design aspects in the user-centred design's ISO process model applied in research projects in the realm of the Active ...

Rainmaking on Mars, a social musical instrument for the journey to Mars

Zhang, Betty; Marechal, Nicolas // 2018
In this paper, we describe Rainmaking on Mars, a device developed as a social musical instrument for the 7-month journey to the planet Mars. The instrument was designed to facilitate and enhance ...

RE-MIX PROJECT – HYBRIDISATION LEADING TO DISRUPTIVE INNOVATION

Torrisi, Vanna Savina; Inamura, Tokushu; Hirai, Yasuyuki // 2018
The focus of this paper is disruptive innovation, created through processes of hybridisation. For the purpose of this study, the term ‘hybridisation’ refers to the blending of design practices that ...

REFLECTIONS ON AN INDUSTRIAL DESIGN CURRICULUM PARADIGM SHIFT FROM MATERIAL PRODUCTION TO BEHAVIOUR CHANGE BASED ON A CASE STUDY

Novoa, Mauricio; Mubin, Omar; Apalakis,Adrian // 2018
This article narrates on work towards a new industrial design curriculum launched in 2016. The makeover promoted transitioning from traditional design education focused on both, industrial age ...

RESEARCH FOR RELIEF OF DISCOMFORT OF SOUND USER INTERFACE (SUI)

Yang, Wonseok // 2018
Bicycle bells are often used for avoiding danger and can serve as a warning. It seems that psychological displeasure is pronounced when the pedestrian suddenly hears a loud high frequency alarm from ...

ROBOT ERGONOMICS: TOWARDS HUMAN-CENTRED AND ROBOT-INCLUSIVE DESIGN

Sosa, Ricardo; Montiel, Miguel; Sandoval, Eduardo B.; Mohan, Rajesh E. // 2018
This paper presents a cross-disciplinary approach to the design of robots and the designed environments they will inhabit and the objects they will operate in applications of social and service ...

Scaling agile practices on different time scopes for complex problem solving

Breitschuh, Jan; Albers, Albert; Seyb, Patrick; Hohler, Sophie; Benz, Jonathan; Reiß, Nicolas; Bursac, Nikola // 2018
There can be no innovation without time and space for ideation and courage to endeavor new terrain. Approaching this terrain in a structured way whilst managing the risks linked to the uncertainty of ...

SHAPING PRODUCTS: DIFFERENCES BETWEEN EXPERT AND NOVICE INDUSTRIAL DESIGNERS

Jagtap, Santosh // 2018
The process of shaping a product’s visual appearance is crucial in determining consumer response. However, extant research on the nature of expertise in this process is scarce. Specifically, there is ...

SIMULATION-BASED VALUE ANALYSIS OF ORGANIZATIONAL COMPLEXITY IN PRODUCT DEVELOPMENT PROJECTS

von Bary, Nikolaus (1); Rebentisch, Eric (2), Becerril, Lucia (1) // 2018
This paper analyzes the relation between organizational complexity and the value of product development projects. For this end, an agent-based simulation that incorporates essential factors of ...

STEERING A SHIP - INVESTIGATING AFFECTIVE STATE AND WORKLOAD IN SHIP SIMULATIONS

Dybvik, Henrikke; Wulvik, Andreas; Steinert, Martin // 2018
We present an experiment investigating concepts of affective state and workload in a large ship manoeuvring context. It is run on a consumer ship simulator software where student participants (N=31) ...

SYSML BEHAVIOUR MODELS FOR DESCRIPTION OF VIRTUAL REALITY ENVIRONMENTS FOR EARLY EVALUATION OF A PRODUCT

Mahboob, Atif; Husung, Stephan; Weber, Christian; Liebal, Andreas; Krömker, Heidi // 2018
Virtual Reality (VR) can help designers to realise later life phase situations of a product in presence of a specific actor (or actors) in a specific environment by building product use-cases in VR, ...

SYSTEMATIC INTEGRATION OF PROJECT-BASED LEARNING IN AN UNDERGRADUATE HUMAN-COMPUTER INTERACTION COURSE: A CASE STUDY

Ribu, Kirsten; Patel, Tulpesh // 2018
Project-based learning (PjBL) is a well-known student-centred methodology for engineering design education that encourages student-active learning through enhanced participation in the learning ...

THE BEHAVIOURAL DESIGN SOLUTION SPACE: EXAMINING THE DISTRIBUTION OF IDEAS GENERATED BY EXPERT BEHAVIOURAL DESIGNERS

Bay Brix Nielsen, Camilla Kirstine Elisabeth; Cash, Philip; Daalhuizen, Jaap // 2018
Understanding how human behaviour can be influenced through design is an increasingly important topic in research and industry. Despite distinct theoretical recommendations for behavioural design ...

The Effect of Product Technology to Product Acceptance in The User Interaction of Wearable Products – An Assessment of Activity Tracker Product Designed Within The Scope of Health Benefits

Esen, Özge Ceylan; Eroğlu, Ilgım // 2018
Wearable Technologies is an important subject which must be studied properly in terms of interaction with human among all cyber physical systems. This technologies “epitomizes the interaction of ...

THE INFLUENCE OF MATERIAL PROPERTY VARIANCES AND PRINTING TOLERANCES ON THE MECHANICAL BEHAVIOR OF AN ADDITIVELY MANUFACTURED META-MATERIAL TANK TRACK BACKER PAD

Franklin, Samuel; Fadel, Georges; Li, Gang; Coutris, Nicole // 2018
This paper explores the influences that potential variances in material properties and nominal dimensions have on the overall mechanical behavior of an additively manufactured meta-material. The ...

THE INVESTIGATION OF DESIGNERS’ REFLECTIVE PRACTICE ACTIVITY USING VERBAL PROTOCOL ANALYSIS

KAMIL, MUHAMMAD JAMEEL MOHAMED; ABIDIN, SHAHRIMAN ZAINAL; HASSAN, OSKAR HASDINOR // 2018
This paper intends to investigate the cognitive process of designers’ sketching activity based on their understanding towards the value of unconscious interaction and cognitive of human behaviour in ...

THE ROLE OF CREATIVE APPROACHES AMONG SERVICE DESIGN PROJECTS

Erica Dorothy Ormsby // 2018
Many current social and service challenges are so complicated, or wicked, that linear approaches do not equate in tackling them. Service design is a field of design that endeavors to innovate service ...

THE ROLE OF USER-CENTRED DESIGN IN SMART WEARABLE SYSTEMS DESIGN PROCESS

Francés-Morcillo, Leire; Morer-Camo, Paz; Rodríguez-Ferradas, Maria Isabel; Cazón-Martín, Aitor // 2018
Wearable electronics make possible to monitor human activity and behaviour. Most of these devices have not taken into account human factors and they have instead focused on technological issues. This ...

The User Repertory Grid Technique to Crowdsourced User Research Analysis: A Mixed-Methods Approach to Creating Personas

Stergiadis, Dimitris; Arvola, Mattias // 2018
There are many different methods for analysing user research data in user-centred design. One method is to create personas. Personas are fictive characters with a name and a face. They are based on ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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